V1.1 Patch


This new V1.1 update comes with a huge list of updates, courtesy a bit of playtesting (and also the release of Project Wingman)!

  • Radar and missile range is increased to adjacent Zones of the attacker.
  • Guns can reach any target within the same Zone as the attacker.
  • “Gun Range” where applicable has been replaced with “Adjacent To” with respect to certain Triggers and Special Weapons
  • Pilots can change Speed as part of a movement Action.
  • Evading using the Evade Skill has been recalibrated to key off d10/2 (rounded up) instead of a d10.
  • Standard missile ammo is no longer counted.
  • Special Weapon ammo is severely reduced.
  • Pilot Triggers have been adjusted to account for changes in ammo and range rules
  • MAWS (Missile Air Warning System) failure has been adjusted.
  • Hardpoints are added as a plane attribute. Hardpoints are the number of Special Weapons allowed to be equipped to a plane, although few planes have more than one Hardpoint available. 
  • Additional details have been added regarding what to track (and not track) for enemy planes.
  • The MGP (Machine Gun Pod) Special Weapon has been slightly adjusted.
  • New deliberately overpowered and borderline sci-fi Special Weapons have been added.
  • Additional language regarding handling damage for naval targets has been provided.
  • SAMs have been buffed with higher Ground-to-Air.
  • Pilots improve their Skills more slowly, to prevent Pilots from becoming too overpowered too quickly.
  • WSO (Weapon Systems Officers) are offered as a new option for players, and some planes have been listed as “WSO-compatible” if their real-life analogs have 2-seat variants.
  • Added some abstract art dividers
  • Fixed an error on the cover image.

Files

Thunderbolt An Aerial Knight RPG V1_1.pdf 5 MB
Dec 09, 2020
Thunderbolt An Aerial Knight RPG PRINTABLE Character Sheet V1_1.pdf 35 kB
Dec 09, 2020
Thunderbolt An Aerial Knight EXAMPLE RPG Character Sheet V1_1.pdf 61 kB
Dec 09, 2020
Thunderbolt_Cover.png 2 MB
Dec 09, 2020

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